Devlog #2 : Engine, animations et plus!


Hello dearest reader! 

First of all, sorry for the delay on the dev log.  Personal life did not allow me to take the time to give some news.


Engine: 

The first question is why Unity and not another game engine? 

I initially prototyped a lot under AGS and Unity for our two projects, and I quickly realized that the management of real-time lighting under Unity was a real plus. (I didn't have to draw the lighting effects for example)

But also that if later I wanted to port my games to another medium than the PC, it would be easier for me.

After that i have a long wondered which "Point & Click Asset" I was going to use , Adventure Creator or PowerQuest from PowerHoof. Both have their advantages (quickly AC It's very visual in its approach whereas PowerQuest is very close to AGS). I chose PowerQuest for its simplicity of coding and because it allows me to better structure my project. 

Here is some example of the interface et project structure :



Don't hesitate to go and see their page and their games : PowerQuest


Animations, Sprites and decors: 

Here are some animations and sprites of our character.

Player Idle sprites

 

Playe walk animation

Player fire laser


Here an old screenschot with some modifications :

Currently the coding is following its course and in particular the introduction of the game. 

I aim to open the steam page by the end of March with a Gameplay / story trailer.


Devlog #3 will arrive soon and we will talk about why a point and click and the interface.


PS : Sorry for the English which is probably approximate


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